Commands/Lua 4r4gv

Reference for Lua commands in CS2D. 6b1z2

CS2D Console Commands 5m2l64

Lua Hooks 19343g

kill 1f6f5m

Categories 1i562j

Parameters 4v492s

  • killer: player id
  • victim: player id
  • weapon: weapon type ID / special source ID
  • x: death x (pixels)
  • y: death y (pixels)
  • killerobject: id of dynamic object that killed (or 0 if not killed by object)
  • assistant: player id (0 if no assistant)

Info 1v1bh

When a player (victim) is killed by another player (killer).
weapon can be a weapon type ID or a special source ID. x and y define the position of this death on the map in pixels.

If the player was killed by an object like a turret, gate field or barbed wire then killerobject will contain the ID of that object. Otherwise (if the player was killed by another player or the environment) it will be 0.

assistant is the ID of the player who assisted the kill. A player will count as assistant if he dealt at least 40 damage. assistant will be 0 if there was no assistant.

Weapon and item type IDs:
items

Special source IDs:
killids

Note: The die hook works nearly the same. It will always be triggered too and allows you to avoid that the victim drops items.

Attention: This hook will only be triggered if the kill was caused by a player (killer) - either directly (weapon) or indirectly (buildings etc.)!

Return Values 2z30q

none - related action(s) [if there are any] performed by CS2D cannot be altered/omitted

Lua Commands 1m5z5k